Developed by the University of Florida College of Education and Lastinger Center for Learning, the app uses gamified AR experiences to make literacy more accessible and exciting.
We're building an app to motivate reluctant readers, but every piece of text on screen is a potential barrier.
Target users are already frustrated with reading
3rd-5th graders reading below grade level need confidence-building, not more cognitive load.
AR adds complexity
Designing for 3D space requires different UI thinking than traditional apps.
Balancing fun and learning
Kids need to engage with educational content, not skip past it to the "fun parts".











